|
|
|
|
|
by i_am_ralpht
4263 days ago
|
|
I have to imagine that $150 blows the SS10 away massively (yesterday's Nexus Player is $99 with Bay Trail silicon with a solid GPU...) -- the speed of commoditization of hardware this cycle has been pretty amazing. The SGI guys had a similar experience when Nintendo bulk produced the N64 and sold it for $200. It was most of a $5000 workstation with better graphics hardware! |
|
CPU - Indy: R4400SC, 16 kb L1, 1MB L2
CPU - N64: R4300i derivative embedded chip, 32 kB L1, no L2, half bus width
RAM - Indy: 16, 32, or 64 MB of RAM, plus dedicated framebuffer
RAM - N64: 4 MB of RAM (this was potentially half the cost of the system!)
Graphics - Indy: "Newport" graphics -- 1280x1024, 8 or 24 bit color, full, dedicated framebuffer
Graphics - N64: 320x240, 8, 16, or 24 bit color. typically dedicated 1/4 of system RAM to framebuffer
Storage - Indy: SCSI hard drive + SCSI magneto-optical removable
Storage - N64: not a damn thing
I/O - Indy: ethernet, ISDN, high speed serial
I/O - N64: nothing