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by TillE 4264 days ago
If it's that gigantic, then a distributed build on local servers makes a lot of sense. Much faster than each developer doing it on their own single workstation.
1 comments

We do distributed builds on local workstations across the studio with Incredibuild. That's the only way we could get away with licencing for consoles. That reduces the build times(from over 40 minutes to less than 5) but the RAM usage is still very very high.