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by spudfkc 4259 days ago
We started a game of Diplomacy in the office. 7 developers, 7 players, 1 day per turn. We use Backstabbr to keep track of the game and have it drawn up on a whiteboard - it's been a lot of fun and increased moral a decent bit.

It's 1907, no one trusts each other anymore and everyone hates everyone.

1 comments

How do "increased moral" and "no one trusts each other" go together? I almost always leave a game of Diplomacy feeling really upset, but maybe that's just an indication that I don't have a good ability to separate in-game relationships from reality?
We play similar games in our Scout troop. When they're done I ask the boys "We were willing to do that and it was just a game. What lengths would we go to if it was about something that really mattered? Think about it"
Maybe they are shooting for a competitive atmosphere rather than a collaborative one?