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by mercer 4266 days ago
I used to be into 'modding' when I was sixteen, and the project I worked on turned out quite successful. In fact, some of the core team went on to work for Valve based on this (and later) mods.

Looking back, I suppose it was a bit odd that there was a group of people, most of them quite a bit older than me, who spent large amounts of time working on this project.

From the bits and pieces of personal information that I gathered about my team members, many of them, including the team leader, had 'proper jobs'. One of them actually worked as a lead level designer on a triple-A game.

I got the impression that they spent all this time on the modification because they loved building games, they loved not being constrained by budgets or non-passion related factors, they wanted to build up a portfolio to find a way into the gaming industry, or 'all of the above'. And it worked for some of them.

I'm not sure if this is the case for a majority of 'modders', but I suspect the reasons I mentioned are quite common. If you love developing things, a game is a really great thing to build. It's, ultimately, purely about fun and joy. It doesn't have to be useful. That might be enough for those who work on (boring) useful stuff during the day.

1 comments

Gosh I miss hacking on GoldSrc. I was 14, running a pirate version of VC++ and spending every damned afternoon working on various mods and the like. I ended up going into web development, but my heart still lies in game dev, so thats what I do in my spare time.
Same here. After taking a detour in my college years I ended up doing web development, but I still miss designing, building and balancing levels and seeing tons of people enjoying the results of my labor! Might get back into it...