|
|
|
|
|
by RKoutnik
4266 days ago
|
|
Bukkit made a lot of mistakes (don't we all), but I think that this talk tries to pin them on the wrong thing. Bukkit was in a failure state the second they included the Minecraft binaries. You're beholden to a third party the minute you create a server for the service, but linking the binaries in an OS project dooms you to failure eventually. Mojang could have DCMA'd the project (and thankfully didn't). The talk seems to focus on license as the resolution - and it's an important point. However important licenses are, they aren't as important as not linking third-party closed-source binaries in your "FOSS" project. |
|
Just seems as a much safer way to go about modifying software that restricts all redistribution.