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by duskwuff
4260 days ago
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I've seen some FPSes get the player's preferred control mappings in a really subtle, cool way: ask the player to perform some actions very early in the game (often as part of a "training" sequence), and configure the controls however necessary to make the user's input correct. For instance, in Portal 2, to check whether the player wants inverted controls: http://youtu.be/niE5oiRs7pY?t=45s |
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