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Disagree. Been building "apps" since when they were called programs for windows, Unix and Mac. Windows is the great constant, has the greatest overall power and flexibility. Unix is a mess of portability and build problems, mac has incredibly high framework churn and low longevity but as I've said already, stuff I wrote for NT4 in 1996 works today absolutely fine and I reckon it will in another 20 years. Not only that, the market for well paying customers is huge if you ignore the volatile and unprofitable "store" model and sell bespoke and specialised stuff. Don't solve popular problems, solve well paying ones :) As for the web it's getting there but a lot of bigger clients won't touch it yet. |
On the Mac side, the story has been constant since OS X first shipped: the best way to write a Mac app is to use the Cocoa frameworks, with Objective-C. There was some churn around garbage collection, and now Swift, but overall the developer story has been much more stable than with Windows.