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by akg
4270 days ago
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Are you using any sort of acceleration data-structures to manage your voxels or just storing everything in plain 3D array of positions? I imagine you can run into memory issues there if you don't account for spatial sparsity in your voxel data? I'd be curious to know if you're something something like run-length encoding (RLE) or something hierarchical such as a B-Tree? |
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