Hacker News new | ask | show | jobs
by j_philipp 4266 days ago
This is an infinite browser-based mmo universe where everything can be drawn and placed into the world, wiki-style... give us a shout if you need anything! You can also script blocks to have interaction or influence the environment (for instance, here's an adventure: http://manyland.com/newpolis ).
5 comments

This is beautiful and I love it. I think the 8-bit graphics are definitely appealing to early generation gamers like myself. I don't know if it's my personal bias, but I think the cartoonish simplicity makes it more endearing.
I started a game, found a unicorn, flew up to a spaceship, flew up to a tiny, floating, green block. When I got out of the spaceship, it flew away! This stranded me on the block. Now I see no way to reset my character, and there is nothing to do but die.

I'm sure this is a fun game, but I only got 4 minutes in before it became totally unplayable. :(

Sorry, and also please try going here to see if that solves it -- it should set you to green mountain center: http://manyland.com/3
If you open the map, you can teleport anywhere and get back to playing.
This is so slow it's unusuable.

I've gotten to http://manyland.com/info-speed-issues every single time.

And yes:

- I'm using Google Chrome

- This is my only tab/window open

- The window is about 25% of the screen size on a 15" rMBP

- I've disabled all extension windows

- I have no anti-virus software (plz don't hack me every1)

Sorry for this! Could you please try running it in a smaller window and see if that helps? If not, could you pls try using Firefox for a quick comparison? If that also doesn't work, please email us at we@manyland.com so we can look at it together.
On Ubuntu 14.04 I only had to re-size firefox to be smaller and no more speed issues.
Works on my android phone using chrome flawlessly.
Can I destroy things created by others?
In open areas yes, though please don't :) it's a very open world relying on each of us to do good. (Destructions of established blocks will leave dust that is traced back to you, and allows the undoing of the removal.) You can make a new area though where you can set the permission to you/ you and your friends only, meaning someone won't be able to remove a block there. Created areas with such permissions have another benefit: even your friends can enjoy them as explorers, trying to solve quest puzzles and such. I've made one such area here, for instance, an adventure game: http://manyland.com/newpolis
Well, that was a silly ending but always fun to team up with some random anon.

Have you looked into implementing some form of AI/bot API or the like? With the major workload being done on the creator/owner side.

That's a clever approach (dust trail). How do you reconcile the undoing of the removal with any new structures built in that same location?
If something is placed over it, you can then remove the new block to show the old dust again, so you can undo even then. Dust only shows if the old block is considered established, which looks at ranking and time it was placed. The undo system kind of evolved over time...
See the game security exploits posted upthread.