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by a3n
4265 days ago
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There just isn't a lot of pervasive experience in the development community for multi-language unicode devlopment. Also xlrd is fairly old, although I don't know if that tool is part of what limits this to english. In ten years it might be better. |
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Unicode isn't even hard: Use UTF-8. Don't try to measure the length of a string unless you're rendering that string and measuring the length in screen units like pixels. If you do those two things, that's 90% of the effort of making Unicode-safe software.
I think both views are valid. Those who don't know how to write Unicode-safe software shouldn't feel shamed into learning Unicode before releasing open source work. Those who already know Unicode should feel happy that they're making other people's lives easier.