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by powatom 4269 days ago
You will always find some developers who disagree with the status quo - don't let it turn you off.

Fragments have their place. They're not a silver bullet, and they're by no means perfect, but they do a job adequately. Some people will struggle more with fragments, it depends on what you're trying to achieve really.

Fragments are just the current 'Android way' of handling this type of scenario. It doesn't mean you have to do it that way, or that there's no other way to do it. It's just a convention and one which you're free to use or lose as you see fit :) The fact that fragments exist at all is at least some kind of help - imagine how shitty support for different form factors would be without them.

As for my own experience, I don't particularly LOVE working with Android UI, but it's not like it's the worst thing in the world. It's bearable.

Basically I think the issue is that by its nature, Android UI is going to be difficult. The Android devs have to support a huge variety of form factors, and they have to make some effort to abstract all of that so that app developers don't have to worry so much about it. It's a fundamentally difficult thing to achieve - there's never going to be a 'one true way' that works for all scenarios.

1 comments

If you have got an half competent designer, building an UI that works well from 3 to 10" screens is a bit more work than doing it once for a 4" screen, but I have never found it difficult.