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by varunsrin
4265 days ago
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Hey stoev - Amp founder here. Great comments, tailoring to your hearing pattern and headphones is a big part of what we focus on in addition to your environment, and I'm glad you're excited by it. Music, and audio in general, has traditionally been mastered for 'ideal' studio conditions, which are perfect listening environments. In the real world, a lot of people are listening to their iPod earbuds while walking down a busy streets and have less than perfect hearing, which completely negates a lot of the hard work that the studio engineers put into the mastering process. Look at any live event where audio plays a big role - you almost always have a sound engineer leveling and remixing sound, so that the little details shine through as the environment changes constantly. We're automating that process , and bringing it to your phone, so you can enjoy great sound no matter where you are. Speaking to the speakers specifically, we've done a lot of work with our DSP engine and acoustics to really reinforce the sound in the low 200 - 300 Hz range, which is where a lot of the warmth perception comes from. There are a lot of really cool acoustical tricks you can play with resonances and backflow volumes - its not just the speaker driver itself, but what you do with the enclosure and the volume behind the speaker that makes a huge difference. |
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For another, it's not true to say music is mastered for ideal studio conditions. It's typically mastered in ideal studio conditions but then it's also typically tried out in known inferior ones - for example, almost every recording studio used to have a pair of Yamaha NS-10 speakers, which were deliberately engineered to deliver crap home hifi performance, with the rule of thumb being 'if it sounds good on them, it'll sound good on anything.' Do a Google Image search on'recording studio' and you'll loads on these el-cheapo monitors sitting atop mixers that cost tens or even hundreds of times as much.
Learn more here: http://www.soundonsound.com/sos/sep08/articles/yamahans10.ht...
And even after using tools like that, the final test is (and has long been) to listen to the program material in a car, on a boombox, on a phone, or whatever - just like in film, the director doesn't usually sign off on the final product until after taking it to a screening theater or putting it in the DVD/bluray player at home, as appropriate.
People who work in audio production are abundantly aware that music is listened to in very different environments from where it is created. This is something that is stressed in just about every mastering article/tutorial/book I have come across in 20 years as a sound engineer. We're also aware that the human brain tends to compensate for the effect of the listening environment on the signal. We even have a name for this phenomenon, which has been the subject of considerable academic study: http://en.wikipedia.org/wiki/Cocktail_party_effect
You're offering a product that does some dynamic signal processing based on a combination of the program material and the listening environment, that's fine and there's a market for it. By all means lay claim to some new secret sauce - as pointed out above, everyone else in this industry does. But spare me the spurious arguments about elitist engineers in their ivory tower studios who don't care about the plight of the average listener.