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by drhayes9
4276 days ago
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CoreWars but with JS and GitHub! Cool idea. I'd be very interested in hearing about the server-side setup, especially around isolating the code so some rando doesn't "require('fs')" and do damage to the server. How are you isolating the brains from the sensitive game data and from each other? How long does a single game take to run given max users? How are you protecting against "while(true);"? Here's a repo that looks related: https://github.com/JavascriptBattle/javascript-battle-webwor... |
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