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by incision
4279 days ago
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I got an invite to Ingress pretty early on, played heavily for several months then dropped it completely. I never got into the lore and didn't particularly care for bar-hopping meetups. As a game it felt really uneven, free to enact sudden changes in some areas but leave others frustratingly untouched. Seems pretty polarizing though, among the people I played with many stopped playing long ago while others remain completely immersed. At the moment, I'm more interested in what Google is/was getting out of it? I haven't kept up, but I can imagine all sorts of interesting data that the game could generate from the obvious cataloging of landmarks to path finding or network effects in the distribution of invites and codes. I can't help but wonder if this feature is a move toward putting the game out to pasture in a way by putting content generation in the hands of the players. |
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As for what Google gets out of it, originally Niantic's model was to build a business out of a sister app called Field Trip, which is a "show me something interesting near where I am" kind of app. Ingress was there to gamify the content generation, and presumably Field Trip would pay the bills somehow. There was also a tie-up angle, where some company (Jamba Juice?) had all its stores show up in-game as portals.
But Google acquired them before that process had gotten going, and hasn't done anything of note with Field Trip, so presumably that's not the answer. My suspicion is that they consider Ingress worthwhile just for the the data generated, and for convincing a lot of people to run around with location reporting turned on. You'd think that Google would also start doing something with the user-submitted data (e.g. surfacing the portals in Google Maps as "points of interest" or similar), but AFAIK that hasn't happened.