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by BitGeek
6772 days ago
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Charging tells you a very important thing: if you're adding value. Probably this would prune a lot of fruitless branches from your development tree. There is a much larger universe of "wouldn't it be neat..." ideas than there are "this would really ad value and people will be begging to pay us..." ideas. Even things that people will pay for because they add value but that are so small a morsel of functionality don't work either- eg: little tiny utilities where people would gladly pay you $1/month to use, and where you could make big money at $1/month given the size of the audience, but are simply not worth the effort to renew on an annual basis for people because $1 a month isn't significant enough in the customers mind to get them to sign up. (EG: a spam filtering service is borderline here, anything less featurful or significant is not going to get many customers, I expect.)
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The market needs pay-for-software because without it, there's no way to have the software industry make things the users want. Sure you can count eyeballs, but simply because I'm willing to surf over somewhere doesn't mean that I assign the place value -- I surf all kinds of places. In fact, the places I surf are kind of a herd mentality thing. The software I buy is based on my careful analysis of what I need and what it's worth to me. Free software is worth nothing -- even if it has a lot of users. This is the difference between just looking at a pretty girl from afar and actually getting a date -- both experiences may feel good, but one has a lot more significance than the other.
It's also interesting to note that there is a gap between free, nada, el zilco -- and paying money. Ten bucks a year is probably too close to zero. Something like 20 bucks or more sounds like more of a commitment. That's just a guess, though.