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by revorad
4281 days ago
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The surprising thing was that Sam's advice about working on a big mission and something "important" seems directly contradicting what pg has been writing for years. Just as trying to think up startup ideas tends to produce bad ones, working on things that could be dismissed as "toys" often produces good ones. When something is described as a toy, that means it has everything an idea needs except being important. It's cool; users love it; it just doesn't matter. But if you're living in the future and you build something cool that users love, it may matter more than outsiders think. Microcomputers seemed like toys when Apple and Microsoft started working on them. I'm old enough to remember that era; the usual term for people with their own microcomputers was "hobbyists." BackRub seemed like an inconsequential science project. The Facebook was just a way for undergrads to stalk one another. http://www.paulgraham.com/startupideas.html I'm not too keen on Dustin Moskovitz's whole spiel about telling people not to start startups. In a course about how to start startups, it seems really misplaced. |
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Sam's message here is to try and shift the balance back to where it should be. PG says that they seemed like toys. Not that they were toys. I think what they've said is very well aligned. Many people in the past few years have totally dismissed having a good idea as being important.
Similarly, Dustin Moskovitz is just trying to counterbalance the way over-romanticized view of startups in our culture. Many people get into startups for the wrong reasons, and anyone convinced not to by what he has said is probably much better off.