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by xnxn
4284 days ago
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The problem, as I see it: VR and the web are too far apart. This seems to be an attempt to build a... protocol? engine? both? for moving programmable entities between volumes of space that may be controlled by different hosts. The "operating system" / Metaverse verbiage is a little grandiose, but I really like the idea. Or maybe I just miss Adobe Atmosphere :) |
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That condition describes the state of the two technologies, but doesn't, to me, strike as an actual problem.
"Real-time collaboration of disparate entities through video / voice / instant message is sufficiently inferior to physically present collaboration as to be a detriment to ____" would be a problem, for example.
I definitely agree that it's really cool tech, and would be great if a truly seamless MMO virtual environment were possible.
But, perhaps past attempts have sputtered out for lack of a few actual problems providing impetus for the task. Building something awesome should be reason enough, but often seems to fall short of what's necessary to see an effort succeed.
Edit: I didn't see other comments in a similar vein as this one that you've already replied to, so, I do consider the notion "asked and answered".
I struggle to come up with problems that VR solves as well, and really like the likening of it to paper or video as a communication medium.
Though, maybe we limit our exploration of its possibilities by trying to fit it into that or other existing mental schemas.