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by protonfish
4286 days ago
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That's a good question and probably critical to answer before discussion. I wonder if an open-ended world could be best described as one where the player finds enjoyment playing without an explicit win condition and/or can solve problems using many different strategies. (Preferably not "canned" solutions but ones where clever use of skills and the environment could even surprise the developers.) |
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But at this point I think it's more convenient to ditch "open-ended" and find other words to associate less confusingly with those notions. "sandboxy", above, is my first candidate. I have no good ideas for the other kind at the moment.