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by Pxl_Buzzard
4286 days ago
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>A significant work of art is a psychic program that mutates the human brain that interprets it. The less variation in the outcome of that mutation amongst a significant population of individuals the closer it is to expressing some universal truth of our condition. You can point to a work of Van Gogh, Kafka, or Mozart and explain its significance. I'll make the argument that a large portion of the population experiences the same mutation because we are far removed from the original works. Society has come to agree on a set of truths a certain piece portrays. With time being the primary factor in determining the truth in a work of art, it makes sense why "classic" games get more attention than modern games. There are likely a number of significant games that have yet to be labelled and agreed upon as such. |
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Indeed, I agree! That's why, for me, the indie vs. publisher dichotomy doesn't make much sense in the long term. I wonder what the artists of the time thought of commissioned works such as Leonardo's The Last Supper. Later movements were defined by eschewing religious iconography and realism, etc. Today that painting is revered for various reasons but its significance is well understood... and perhaps time was the largest contributing factor.