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by pachydermic 4286 days ago
I think the idea of a quick-time event is to make a cinematic experience more visceral/engaging, so it's not necessarily lazy... I mean it is more work than just putting the cutscene in after all. Anyways, maybe it's misguided and definitely overused, but I think it's pretty extreme to call it lazy. At some point pretty much every game devolves into "press button to make thing happen".