| I violently agree with the author. I have something to add specific to competitive FPSs (or any other multiplayer game with a player results table) like Quake and UT. It's my personal measure of whether an online FPS is any good and there's a distinct difference and it's testable (somewhat objectively if you get many people to do this). 1. Play the game without any prior knowledge - just launch the game and play (obviously, look up the controls first). Good FPS: you end up bottom of the table with negative points having killed almost no one and probably dying from environmental hazards. In team games your own team is likely to vote-kick you. Bad FPS: you end up middle of the table and have managed to kill people from all over the table. 2. Play the game after putting in an hour. Good FPS: you started contributing to the team effort and whilst still near the bottom you get in some kills. You know all the mechanics and none of the high level strategies. Bad FPS: you finish the game at random positions of the table, even near the top. You don't know all the mechanics. 3. Play the game after putting in 10 hours. Good FPS: you consistently finish in the middle or higher up - but the point is your position is stable. People playing for the first time pose no threat to you. Bad FPS: you're still all over the place, sometimes at the top other times at the bottom and you sometimes get killed by people who are playing the game for the first time. The reason it ties in to OP is that this used to be the norm in FPS games, now accessibility is king. |
I have played a table-top game, where one player was eliminated before her turn. It was clear overall that there were much randomness in this game, and not much skill. To me, this is boring. On the other hand, many people around me thought it was fun: there's always something unexpected.
My current guess: to each his own. Your dichotomy is between good and bad competitive first person shooters. Some people might just want something flashy and random and fun.