| > Number 3: collection. You collect items or upgrades or in game currency that help you later. You mean you like hoarding? That's one of the most annoying parts of many games, managing endless inventories and collecting stuff for the purpose of having more. It distracts you from whatever goal the game might have. > Number 4: human adversaries. Playing against AI or against some in game metric (e.g. get X amount of people in your rollercoaster park) is not very fun. Playing against human opponents is much more fun because they are unpredictable and intelligent. Really ? You have a strange conception of gaming then, because your world of gaming has basically started only with online games. There's tons of great solo games out there that require absolutely no one else but you to appreciate their depth. If you subject the definition of great gaming to human adversaries, then the issue is that you don't always find worthy opponents to play against, and the necessity to have people to play with. That's why great solo games never get old while MMORPGs and online games come and go and disappear forever. > Sadly rts appears to be a dying genre... Well RTS have been about micro-management for far too long, and that's just grinding when it lasts forever. There's not so much you can do about it unless you make the genre evolve, and it did not evolve much. |
SNES bomberman was fantastic if you played against other people, especially if you had the 4-player tap.
MicroMachines (Sega megadrive / genesis was probably best version) was similarly excellent multiplayer but not online games.
GoldenEye, SnoBow Kids, Mario Party, Mario Kart, etc were all excellent games when played multiplayer.