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by jules
4286 days ago
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This I consider a positive. The skill gap between an average player and a good player is vastly higher in RTS than in other genres. A 10th percentile player usually has a basically negligible chance to win against the top player. A 20th percentile player has a negligible chance to win against a 10th percentile player, etc. I personally like the competition. If a game is not stressful that usually is just another way of saying that there is little skill involved. That is fine too, the point is to have fun after all. It's just a personal preference. |
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For some definitions of "stress" and, most particularly, of "skill".
I take rather great pride in my GMing skills when playing a tabletop RPG game, but if there's any amount of "stress¹" involved in the same sense that there is stress¹ when I play RTS games, then I'm definitely doing something wrong. Of course there's "stress²", but that's the tension and uncertainty in the events of the game I run, or the uncertainty relating to my players and what their reactions are going to be.
So "skill" here can't be used as a scalar measure, and there's definitely no single one measure of "skill" across different game genres. Declaring a linear correlation between "skill" and "stress" seems rather premature and, IMO, detrimental to the discussion.