Hacker News new | ask | show | jobs
by kazagistar 4287 days ago
This is why I burned out so hard on "RPGs", and why one of my favorite games to this day is Space Station 13, which is possibly the only true multiplayer roleplaying game (and please point me to more if I am wrong).

The core game mechanic is actually playing out some role, and interacting with others playing out their roles, sometimes conflicting and sometimes cooperative. The game starts, and you are given a job on the space station. The mechanics are complex, pretty punishing (permadeath lasts until server reset, or someone clones you etc), and partially irrelevant; incompetence is realistic, and expected. Dysfunction abounds. Some people might be assigned as secret agents and given tasks automatically like theft or murder. Most of the time, however, is spent playing the drunk police officer, crusty cynical mechanic, horribly unhelpful bureaucrat, or janitor who "forgets" to put up wet floor signs for amusement. The chemists and farmers trade goods, the scientists perform dangerous experiments for dubious ends, etc.

The irony for me is that the only way to restore a true feeling of "playing a role" was removing the stats, and many of the normal objectives, and building a theme where the only optimal play is, essentially, to play sub-optimally and just go for whatever is fun (excluding things that get you thrown out an airlock or tossed in jail for a few hours).

I guess I just got a different idea of what RPG meant from pen-and-paper roleplaying games, and my coding background makes me a bit allergic to games that could be "solved".