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by erikb
4286 days ago
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Well, what is optimal? The first time I played Fallout 1 it was optimal to me to have a high barter skill, because I traded a lot and want to not lose money on that transaction. Later I found I can steal money, so I focused on theft skills instead. Years later I didn't play all too morally any more, therefore I could kill whole cities which meant weapon skills were more important than barter or theft. A few months back I played it again, and this time I found shooting people is boring, because I did that in all my playthroughs before. So I began using only melee weapons/skills on my character. Optimal is different for different players and will change over time. A good RPG has a very high number of optimal or only slightly suboptimal paths you can choose from. I would even argue that sometimes the suboptimal paths are the more interesting ones (real roleplayers play their character in way that they might be scared of rats and run away, even if their character is able to one-shot the end boss; another example is above me deciding to only use melee weapons and make the most of it). |
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In a MMO, most players are going to be chasing the most overpowered build. Which is why MMO developers change things all the time - not for supposed "balance", just to keep players on the treadmill.