|
Getting started to begin with :) It feels like the PHP of music programming environments. I am a former musician so approach music more like Sonic Pi I mean it's this Sonic Pi with_fx :reverb, mix: 0.2 do
loop do
play scale(:Eb2, :major_pentatonic, num_octaves: 3).choose, release: 0.1, amp: rand
sleep 0.1
end
end vs. super collider // Simple synth definition using the Atari2600 UGen:
(
SynthDef(\atari2600, {|out= 0, gate= 1, tone0= 5,
tone1= 8, freq0= 10, freq1= 20, amp= 1, pan= 0|
var e, z;
e= EnvGen.kr(Env.asr(0.01, amp, 0.05), gate, doneAction:2);
z= Atari2600.ar(tone0, tone1, freq0, freq1, 15, 15);
Out.ar(out, Pan2.ar(z*e, pan));
}).store
) // And a pattern to play it:
(
Pbind(
\instrument, \atari2600,
\dur, Pseq([0.25, 0.25, 0.25, 0.45], inf),
\amp, 0.8,
\tone0, Pseq([Pseq([2, 5], 32), Pseq([3, 5], 32)], inf),
\tone1, 14,
\freq0, Pseq([Pbrown(28, 31, 1, 32), Pbrown(23, 26, 3, 32)], inf),
\freq1, Pseq([Pn(10, 16), Pn(11, 16)], inf)
).play
) When playing music the ability to quickly get up and running is more important than the flexibility of the system. I.e. you wanna quickly get to the point when you have fun and then you optimize later. But don't get me wrong supercollider is a fantastic tool and was a real innovation. |