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by pr_fancycorn
4291 days ago
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It uses raw lists as the data structure for everything (including code) and has enormous math/sci and presentation infrastructure. Every part of the system can easily talk to any other part of the system. Because of this you can just throw things together and get great results, where in other systems you might need to use external libraries or otherwise have to deal with high-ceremony architecture (I'm looking at you, OOP). So I think the difficulty for newcomers is recognizing that "there is no spoon" and that you're entirely welcome to just start flying around like this: https://www.youtube.com/watch?v=CnuquqR7QOQ The language itself is simple, I think. But I could see how the APL-ish/functional aspect of it could seem abstruse to new people. |
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GeoGraphics[Text[Style["Hello!", 150]], GeoRange -> World]
In any other language, if I wanted to write some text on a graphic, I would find a routine to load an image into memory and another to render text into that memory. That's genuinely easy.
But in Wolfram's case, I'm apparently just supposed to know that there's something called "GeoGraphics" that does this kind of thing, that the text goes in a Style[] block (what?), and "GeoRange -> World" is how you tell it to create a worldmap as a background. WTF. And don't tell me "read the docs", because even if I found this, it wouldn't help me much with the rest:
http://reference.wolfram.com/language/ref/GeoGraphics.html