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by elbrodeur 4286 days ago
Would love to see examples of the engine working. Poked around a bit and couldn't find any demonstration games. Am I missing something?
3 comments

That's the biggest problem with pure FRP: people like to talk about it and make libraries for it, but non-trivial game implementations are rare. I am still not sure what is supposed to be a unit of re-usability (like components/systems in ECS) in FRP?
They do have some examples of the engine working in the "guide" pages [1], but I don't really know enough about the technology to be impressed. "It's just a black triangle."

[1] http://helm-engine.org/guide/gradients/

Those don't really show much of the FRP style programming, it's how pretty much all haskell graphics libraries work.
The language that Helm was inspired by, Elm (http://elm-lang.org/), does have multiple examples to show the power of FRP.
The resources surrounding Elm are the best set of FRP examples I've seen so far.