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by Too 4304 days ago
Microsoft made a somewhat similar mistake(?) many years ago with WPF, a vector UI framework supposed to handle a wide range of pixel densities. You could frequently end up with lines that were 1.5pixels thick or located on a fraction of a pixel which caused them to look very blurry. To fix this they added a special flag called something like forcesnaptodevicepixels, which was supposed to force certain lines to always be located on an exact device pixel.