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by tom_0
4305 days ago
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Hey, generalizing the answer like that is nice, the flood fill is definitely an approximation of that.
However keep in mind that the flood fill is run only once, not per frame, so you have to check that "any ray from face A can exit through any point of face B", so I'm not sure it is easier to compute.
I'm sure there is some way to get closer to this than a flood fill, but for 0.9 it had to be good enough! |
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