| The current packaging systems has problems. You cannot install just any version of any application on your system, but a lot of people want that. A nice example is games. You want to install a game on your system without working around the package manager. That was very hard to do if you weren't on the distro that the game was build for. For instance, if the game was just released, there was little chance it would work on Debian stable... Steam has solved this problem by using their own package manager and their own set of 'approved' libraries that other games must link to. Steam always ships with the set of 'approved' libraries, just so that it can side-step the libraries on your system. The same is true if you want to build a piece of software that seems to be incompatible with your system: it needs a different GCC, it might need a different version of Gnome libraries. Also, disk images aren't as simple as you make it seem. If you have a system and want to upgrade one of your applications (but leave the rest as they are!), you aren't going to like the current package management tools. These kinds of problems happen often for a lot of people and a solution is highly appreciated. That said, the solution in the article probably isn't the best. |
That's the price of shared libraries (which you're trading off for easy security updates).
If you don't like this, you're still free to run statically-linked programs.
> Steam has solved this problem by using their own package manager and their own set of 'approved' libraries that other games must link to. Steam always ships with the set of 'approved' libraries, just so that it can side-step the libraries on your system.
So it's OK for Steam to do this, but not the OS vendor? I don't follow your logic.