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by otterley
4307 days ago
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> Game programmers figured out the same and arguably better ways of doing this since each version of std::vector has been released. This is but a small reason most of us had in-house stl libraries for decades now. OTOH, game programmers don't share this kind of knowledge on public fora as freely as Internet companies do. It may be "old news" to you, but it was unpublished. Knowledge is great, but dissemination is even better. |
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-GDC Slide Decks -Game Programming Data Structure/Performance Books -Game Industry Publications - ex: Game Programming Gems -EA STL -Game Dev Sites -Any available source to various engines/games in the last many years should have more than a few inside
Moreover, this is also a common thing in a lot of embedded and high-performance development in general.
Just because someone didn't make a github project and post it on HN doesn't mean it doesn't exist. This seems to be a trend with web developers - reinventing what exists without properly checking what is there, and doing so usually poorly. I say this as someone who has done game development and web development at various points of my career (currently web by day, game by night) so I am not trying to be condescending, just pointing out an unfortunate trend.
Downvote if you want, but I see the first game dev who replied already confirmed what I said.