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by rudd
6119 days ago
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I think this is the first time I've understood some of the path to profitability for the iPhone App Store. It's not about making a great app and keeping it up forever. It's about having a hit, milking it for all it's got, then moving on to another app. Even if your app barely took off at all. For another example, look at Tapulous. They started off with a bunch of small apps, and one of them, Tap Tap Revolution, took off. They've turned that into quite an app with numerous versions. Note that it's not just updates to the app but a bunch of more limited, artist/genre-focused apps. This kind of stuff is the key. |
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Regarding the milking/moving on - one of the most frustrating parts of iphone app dev is the incredibly long feedback loop. The app store means you aren't agile and can't respond to customer feedback as fast as you'd like. I think you're dead on with the model Tapulous used - cast a wide net, nurture what works, and milk the living hell out of it until it dies.