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by slmbrhrt
6118 days ago
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For generating roads or waterways, try coming up with rules similar to the way they're created in real life. For example, water flows downhill and pools when it finds a local minimum.
Roads, on the other hand, tend to avoid steep grades when they can, typically moving straight and branching at right angles at regular intervals. Read up on L-Systems, too. They're great for creating organic structures, be they leaves, trees, or river-tributary systems. Oh and this may be useful: http://roguebasin.roguelikedevelopment.org/index.php?title=C... |
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