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by Stratoscope
4330 days ago
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That's very helpful, thanks! One question... > Make sure individual developers have a lock on individual prefabs. Can you elaborate on that? Git doesn't have file/directory locking unless you use something like gitolite, so what kind of locking do you mean? I found UnityLock in the asset store, which is supposed to let you lock assets against editing, but it doesn't seem to work in 4.5: https://www.assetstore.unity3d.com/en/#!/content/4851 The code seems straightforward enough, so I may see about getting it working if the author doesn't do it. |
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