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by MeVfm
4320 days ago
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I understand why publishers don't freely license their game engines (e.g., under the GPL): if users and the gaming community had the ability to modify the games they purchased and create their own content, companies wouldn't be able to get away with selling horse armor DLC, releasing yearly rehashes of the same game, locking purchasers out of their own games with DRM, or sabotaging their own games ( http://www.tweaktown.com/articles/6450/ubisoft-gimping-watch... ). I don't see any merit in the "stopping piracy" routine you might hear; DRM has never done anything to prevent unauthorized sharing on PC, and art assets aren't any easier or harder to share if the engines are free software. Proprietary software is purely an instrument of control by the publishers over the users in order to keep short-term profits high, even if it means mistreating the customer. But why don't we see more companies following in id's footsteps and re-licensing old engines as free software? It keeps interest high and people coming back to purchase the art assets needed to run the games. There are several games on Steam that continue to sell well under this model (e.g., Duke Nukem 3D, Doom 3) |
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[edit: typos]