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by gren
4325 days ago
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This game is fully observable and determinist so that is not the hardest situation.
However there is still a lot of possible game states. I've started an attempt to have a tree of all possible actions and using a minimax algorithm (with a score function + alpha-beta pruning) but this is not yet conclusive because I can't explore so much deep (was able to explore up to 20 next player decisions but that is just 5 moves of your hero). I think this game is enough simple to try to have this approach but also challenging because there is still up to 5 possible actions per turn so it is a max of 5^1200 total of possible state for a game – a lot. My current approach is now to try to have a minimax with pre-explored interesting path in the tree (e.g. all path which leads to tavern and mines), that is still a lot of computations. |
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