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by zurn
4333 days ago
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WebGL 1.0 is almost 4 years old. OpenGL ES 2.0 was then latest and greatest. And WebGL 1 has taken this long to reach mostly-working in implementations, it would have probably died in the crib if it had targeted the nascent GLES 3 feature set. Running GLES shaders safely and reasonably fast in a sandbox (on top of insecure & crash prone drivers) is high wizadry. |
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Latest and greatest for mobile yes but the desktop world was already on OpenGL 4 at that point.
My whole point was that they could have just ignored mobile and delivered a much more powerful WebGL based on OpenGL 4 instead.