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by pjmlp 4324 days ago
> 1) Mono hasn't been updated for five years due to licensing issues on iOS. GC pauses with a complex game can be hundreds of milliseconds, being stop the world non generational.

I really don't get why this is like this still.

Currently they seem more willing to implement their own IL2C++ generator, than agreeing with Xamarin about a new license.

Personally, specially given that C++11/14 is quite an improvment over C++98, I would go Unreal instead.