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by binarycrusader
4320 days ago
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Or maybe these are all difficult things to solve and you're just now seeing large projects to address them finally reach completion? Sorry, but your "resting on its laurels" is clearly not true. If you had bothered to track the improvements made to Unity's rendering engine (or the addition of Unity 2D support) over the last two years (well before the Unreal engine subscription launch), you'd see they actually have been doing quite a bit. I do agree that the situation around Mono is pretty unfortunate, and that is clearly a business decision they've made. But they're also trying to find a way to mitigate that as should be clear from announcements made over the last year. |
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If the timing were purely coincidental, and the effort routine, you'd expect to see a big problem being solved every now and then. Instead we've gone from radio silence to a barrage of activity.
You also seem to be making the mistake of assuming that the Unreal engine subscription public announcement was the first Unity Technologies realized the threat. It's a small industry, and the default assumption should be that people talk to one another and know which way the wind is blowing.
Unity2D is actually one of the things I had in mind when I wrote the post. It seemed to me to be aimed at increasing the potential market size for Unity, rather than something that made life better for existing developers.
My post was not to claim that Unity was doing nothing; only that they were not acting like they had a fierce competitor. I believe that now they are. And that is a fantastic thing. It makes me much more comfortable being on the Unity platform, because my ideal preference is to stay on something like this for a decade. I want Unity to succeed.