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by vertex-four
4321 days ago
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If, for whatever reason, you're hell-bent on producing a AAA-quality game with javascript and WebGL, you could always use something along the lines of node-webkit[0] and distribute it the usual way. Personally, I rather significantly doubt that people would play more AAA games if they could download them in their browser rather than Steam. [0] https://github.com/rogerwang/node-webkit |
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The best argument against javascript + WebGL is "javascript is bad." But the disadvantages of JS are sometimes strengths. The lack of static typing, for example, allows a REPL. It's true that with an average gamedev team, you'll get below average results. But with an above-average team, powerful languages tend to translate into stellar results.
Oh well, I guess I'll wait a few more years for browser vendors to implement some kind of concept of a webapp installation.