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by ivanca
4330 days ago
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That's where the definition of "value" gets blurry. If in your analogy you use the hole I dug for raising plants, does that mean you created 20 dollars worth of value? It's uncertain, neither "yes" or "no". Maybe the plants bring unwanted insects to the yard. Maybe the plant has to be removed just 2 months later because you need to build a new room. Maybe you forget to feed the plant and it dies two weeks later. The concept of value is completely related to what
you value and absolutely nothing else; if you value having a 60 level character you are willing to pay for that, if the game company does not offer that deal you are going to look another way to pay for it. Is like when someone give you apples in exchange for oranges, is not about creating value, is about exchanging. If you value more the oranges that's completely up to you. Therefore, charity (non-exchange) is a whole different subject. |
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I'd suggest that to make the hole-digging analogy work, we'd need to assume that there are people willing to pay $20 for the privilege of seeing a hole dug and then refilled (or something similar). And if that's the case, then who's to say the digging and refilling didn't create $20 of value?