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by m3mnoch 4324 days ago
completely agreed.

in fact, i kind of cheated and skirted this issue with the flexible definition of "quality". for example, the difference between comparing your (not yours personally, but the royal "your") game with last year hits papers please vs. next year's presumed hit ori. quality in that case is relevant to the competition at the time a game is published.

moving goal posts ftw!

however, i believe this still holds up: make a quality game where quality is present-competition quality, not last-year-competition quality. but that bar just gets higher and higher every year that goes by.

in other words, it's pretty obvious this guy shouldn't be spending $100k making hobby games and then blaming their failure on the terribleness of the app store. that's just silly.