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by joeheiniger 4336 days ago
I think the key difference that the article points out is that the PC gamer does pay more attention to brands, and even individual developers/designers. People still remember John Romero and John Carmack worked on Wolfenstein, Doom, and Quake. Chris Roberts' Star Citizen was initially successful almost entirely due to the name Chris Roberts and his reputation. The recent game Transistor was made by the studio that made Bastion, and got more attention than it would otherwise have gotten initially because of that fact. If you establish yourself with one good game, PC gamers are far more likely to try your next game, where in mobile frequently people have no idea who wrote Threes, or Draw Something, they just download an app that their friends or Twitter feed mentioned. You still have to make at least one successful game, but if you get there it's a lot easier to maintain gamers' attention at that point.
1 comments

>I think the key difference that the article points out is that the PC gamer does pay more attention to brands, and even individual developers/designers. People still remember John Romero and John Carmack worked on Wolfenstein, Doom, and Quake.

If that's the case, the guy has not much to hope for in the PC market. What kind of brand name can he build with the kind of games he makes?