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by rescendent 4330 days ago
They already did: http://msopentech.com/blog/2013/12/20/msopentechcontributest...
1 comments

ANGLE is not a proper OpenGL support, it's a workaround. Better than nothing of course, but still second class citizen.
Care to explain?
It's not a native OpenGL support, it's a translation layer (so more overhead naturally).