But from an attack perspective do you care that much about the routing? I think origin and target are much more intuitive to digest. Presenting information is as much about what you don't show and filter our as what you do show.
I do find myself trying to remember what the missile command sounds were...
One of my favorites when it came out. Clip doesn't show the opening though with the sound of the cities being put into place which they should do for the countries being setup.
The real arcade version had this big heavy trackball that was fun to use - thought it would be the future of computer interfaces but we went with mice instead after a decade.
For larger attacks it could make a difference, and even for smaller attacks it could be causing issues at the peering level if interconnects are running close to max bandwidth. I think it'd be interesting to see, esp if certain attacks came from many locations; it'd be cool to look at all the contributors with bigger bandwidth represented as thicker lines.
I do find myself trying to remember what the missile command sounds were...