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by michaelrbock 4336 days ago
Yup, that's basically right.

We also have implemented a "real-time" aspect whereby the price can also fluctuate based on the number of users currently viewing/purchasing an item vs. the average number of users usually viewing the item (for example when Outside Lands begins selling their tickets at 10am PST). Other factors taken into consideration (as of now, but more to come) are: inventory_remaining, and profit_margin (i.e. how much you make on each sale).