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by bd
4341 days ago
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Yup, I wonder if this technology could be used to improve head-mounted displays, to be able to focus on different parts of the virtual scene, not just being always focused on infinity (probably together with high-precision eye-tracking to figure out depth where you try to look at). |
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Douglas Lanman, the researcher behind this technology work at Nvidia was hired a few months ago by Oculus VR.