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by SDGT 4342 days ago
It's the steam model.

"Why not buy this game if it's only $5?"

20 minutes, 10 purchases, and $50 later with another set of titles to stale in the library.

1 comments

But there's also the iOS model to consider:

"Why buy this game if it's not $1?"

I know there's other factors at work, but this is what publishers are (understandably) afraid of.