How did you iterate on the game mechanics in the early stages of development? Was the original version of the game significantly different from the final released product?
One key mechanic in the game now that isn't in this video is the auto-panning after the user makes a word
(there's a bunch of other stuff too, like the timing mechanism, size of tiles, size of game grid, etc.., but that's more gameplay rather than mechanics)
Here's a video from about 2 weeks into the project (it was codenamed Fractured at that time):
https://www.youtube.com/watch?v=BeMt9UJIPS0
One key mechanic in the game now that isn't in this video is the auto-panning after the user makes a word
(there's a bunch of other stuff too, like the timing mechanism, size of tiles, size of game grid, etc.., but that's more gameplay rather than mechanics)